- get the ue4 source
- get facebook sdk
- add #import <FacebookSDK.h>
- Important issue, that I missed (the facebook sdk will not call completion handler):
http://stackoverflow.com/questions/16730408/facebook-ios-sdk-not-calling-completion-handler-when-authorized-app - some (or most of) FacebookSDK documents are deprecated... but some seems to work fine.
https://developers.facebook.com/docs/ios/share?locale=en_GB - ensure that Core.build.cs, and [yourproject].build.cs includes the Facebook SDK framework I used:
- PublicAdditionalLibraries.Add("[FacebookSDK.framework's path]/Versions/A/FacebookSDK");
- PublicSystemIncludePaths.Add("[FacebookSDK.framework's path]/Versions/A/Headers");
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