Wednesday, October 8, 2014

Weird Stuff in UE4.4.3

I consider these as known bugs.

- Scaling is not replicated by default. Even spawning with non-unit-scale transform in blueprint does not produce correct results for clients.

- ChildActorComponent causes weird behavior on clients (w/ editor build)... One component spawns two child actor instances (two separated actors: one is owned by server and is replicated, the other is owned (authorized) by client)! But this behavior is gone in packaged build.

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