It makes sense to use the same unreal engine folder for win and Mac. However, the problem is that Mac & windows don't use the same partition type. MacDrive seems to be a solution at first as it help in transparently accessing files on mac partition from windows. However, compiling hundred thousands of files on windows is a very slow process and can be much slower with MacDrive.
As a result... I use two sets of code on the same HD, one for mac and the other for win.
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