UE4.0.2 on Mac package its demo very slowly. It took too much time to compress all the textures. It took me a ridiculous amount of time to package so small a game to iOS.
This is probably because my UE4Editor is in debug mode. Getting it to run in development mode is not so obvious for Mac. After a dig, here is the instruction:
https://answers.unrealengine.com/questions/25997/couple-questions-on-mac-side-of-things.html
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