quickn0tes
Wednesday, October 8, 2014
UE4.4.3 AnimBlueprint Limitation
AnimBlueprint has one serious limitation:: Its states nor blueprints cannot be reused on different skeleton. Make animblueprint as simple and stupid as possible, move all gameplay logic to the character seems to be a better practice.
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment